Mechanics
What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.
Mechanics
Advanced Class: Cyborg
Before The Fall, advanced prosthetics were used for many reasons - from military to hard labor. While the technology to manufacture advanced robotic limbs is extremely limited, as is anyone with the knowledge to properly attach and maintain the cybernetic links with the host body, there are still…
Mechanics
Cyborg Perks & Complications
The Cyborg Advanced Class comes with a unique array of perks and complications, granting these augmented creatures abilities beyond those around them. Perks and Complications represents the sacrifice the individual has made to acquire enhanced strength or abilities. These are passive and will…
Mechanics
Rifts Vampire Redux
If you're not a fan of Palladium's answer for every elder evil (alien intelligence), then this might be right up your alley. I created an alternate set of vampire rules and abilities that took into account the creatures age and generally left the concept of alien intelligences out of the mix…
Mechanics
Player Race: Sebekans
Sebekans are brutish, reptilian creatures with thick limbs and an elongated snout. Their facial structure makes it difficult to pronounce many words common on Earth, giving them the appearance of low intelligence. On the contrary, Sebekans are highly intelligent strategists, with a keen intellect…
Mechanics
Player Race: Hoots
Hoots get their name not from any sound they make, but from the close facial resemblance to Earth owls. Hoots are a humanoid avian race, incapable of flight. They are believed to originate from a breach in what was once Northern Colorado, and have spread west into the rugged mountains. Their upper…
Mechanics
Breach Creature: Harriers
I'm tellin' ya, Sarge. I ain't never seen a Tusk tore apart like that, flailin' about even as the things cut him to ribbons.- Corporal Jonathan Fisher, Hood 3rd Infantry Group, After Action Report #FH-9862-689-03 Harriers are bird-like creatures that hunt in packs. Their exact color varies, but…
Mechanics
Shape Shifter Feats
I originally posted these on the Google+ Breachworld community (RIP) as one way to handle shape shifting and introduce some horrific elements to the game. I opted to make the Shape Shifter an advanced class with access to a special category of Aether feats. Here is the complete list and the shape…
Mechanics
Advanced Class: Shape Shifter
I.. I don't know, sir. It was a man when he charged us, an enormous, bipedal wolf when it tore out Baker's throat. I just ran after that.- Sergeant Damian Shaw, 2nd Recon Group, New Caldera Expeditionary Forces Court Martial Hearing It's been difficult to pin down the exact origin of the Shape…