Archetypes

Sunderborn

An outsider among your own kind, you are born out of the Sundering itself. An ancestor was an inhabitant of the outer planes who found themselves trapped on Aryth and formed a relationship with a mortal. The blood of the outer planes now flows through your veins.

Ancestry:Orc
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d6

Skills: Athletics d4, Common Knowledge d8, Fighting d8, Notice d8, Shooting d8, Stealth d8, Survival d8

Pace: 6; Parry: 6; Toughness: 8 (3)

Hindrances: Mean, Night Terrors, Outsider (major), Ruthless (minor), Wanted (major)
Edges:
Favored Terrain (hills/mountains), Stunning Blow, Woodsman

Gear: Long sword (Str+d8), long bow (Range 15/30/60, 2d6 damage, AP 1), chain shirt (+3 Armor), wilderness pack.

Special Abilities

  • Dark Vision: Orcs were born in Shadow and ignore all Illumination penalties and up to 2 points of penalties from invisibility or similar powers.
  • Environment Resistance (Cold): For centuries, orcs have endured the bitter cold of the Northland. They gain add 4 to Trait rolls when resisting the effects of cold and cold-based attacks.

Advances: Favored Terrain (hills/mountains), Common Knowledge d8 and Fighting d8, Strength d10, Stunning Blow

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.