Archetypes

Speaker

Gifted with a silver tongue, you lead and support pockets of rebellion with charm and power of personality. The Speaker can talk a shipment of weapons and armor through a checkpoint of armed orcs and probably get paid to do it.

Ancestry:Gnome
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d4

Skills: Athletics d8, Boating d6, Common Knowledge d4, Fighting d4, Notice d6, Persuasion d8, Shooting d6, Stealth d6, Taunt d8, Thievery d6

Pace: 5 (d4); Parry: 4; Toughness: 4

Hindrances: Enemy (major; a legate), Overconfident
Edges: Charismatic, Deceptive, Humiliate, Streetwise, Thief

Gear: Inutek (as a weighted net; Range 3/6/12, Hardness 10), smith's hammer (Str+d4), leather jacket (+1 Armor), thief's pack

Special Abilities

  • Low Light Vision: Their dwarven ancestry has provided gnomes with superior vision in the dark.They ignore Illumination penalties for Dim and Dark lighting.
  • Size -1: Gnomes stand only 3-4 feet tall.

Advances: Thief, Humiliate, Streetwise, Deceptive

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.