Welcome to The Editor's Wastebasket - a site dedicated to tabletop RPGs and a broad range of systems. I started this site when I was a prolific player of Palladium Books' games, the Rifts RPG in particular. Post-college, I played a mix of Palladium games and Dungeons & Dragons, Revised 3rd Edition (aka D&D 3.5). After that, things became a bit murky as I sought other systems and, in some cases, write some of my own titles (you should check out Apokalyptic Publishing if you're so inclined).
A Forever GM, I have been running all things Savage Worlds since 2008, with my gateway drug being 50 Fathoms (because who doesn't enjoy a great pirate-themed roleplaying game?). Since then, I've also played and run games using TinyD6 (Gallant Knight Games), AGE System (Green Ronin Games), and now spend my game planning time either running some of my favorite old settings using a new system (such as Dragonstar for D&D 3.5, but run using Savage Worlds: Adventure Edition and the updated Fantasy Companion) or cobbling together epic high fantasy adventures in my own setting (coming "soon" from Apokalyptic Publishing).
If you like what I'm doing here, you can buy me a coffee to support my efforts!
Tabletop RPG Resources
Archetypes
Broken Coast Smuggler
This character is a man of the people, ensuring the needs of those people are met (and making a profit for themselves, of course). This Savage Worlds character for the Iron Kingdoms is presented as a Seasoned archetype.
Archetypes
Knight of the Highgate Vigil
A member of the most unusual of the Cygnaran orders of knights, these characters have taken a forward role in protecting the mainland against threats coming from the sea. They are presented for Savage Worlds as a Seasoned character.
Archetypes
Ironmonger
The ironmongers are both warriors and skilled mechaniks, capable of tearing a 'jack apart around their enemy. The Savage Worlds character is presented as a Seasoned character.
Archetypes
Gladiator / Pit Fighter
Gladiatorial arenas are home to popular bloodsports in the Nightmare Empire of Cryx. This Savage Worlds archetype for the Iron Kingdoms is presented as a Seasoned character.
Adventures
Memories: A Dragonstar Adventure
This Dragonstar adventure introduced my Savage Worlds table to the Dragonstar setting and explored the Dark Zone. From this twilight nebula, a new enemy is rising and it would be nice if the Wild Cards could remember why everyone is after them ... and their ship.
Adventures
Death by a Thousand Cuts
The Pendrake Encounters mini adventures published by Privateer Press are great for quick sessions. This presents Savage Worlds stat blocks for the NPCs and additional rules for Death by a Thousand Cuts.
Mechanics
Savage Monsternomicon 2
A Monsternomicon: The Lost Pages translation for the Savage Worlds system. Encounter what lurks in the Deep Wild regions from archons to skinwalkers, the shards of Everblight, and horrific dragonspawn.
Mechanics
The Savage Wilds
This is an unofficial translation of Iron Kingdoms: Into the Deep Wild to the Savage Worlds system. This expands the Savage Worlds translation using source material to focus beyond the established Iron Kingdoms and into the untamed wilderness regions of western Immoren.
Archetypes
Wildblooded
The Wildblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Sunderborn
The Sunderborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Speaker
The Speaker Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Preserver
The Preserver Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Ironborn
The Ironborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Guardian
The Guardian Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Earthblooded
The Earthblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Dragonblooded
The Dragonblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Channeler
The Channeler Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Believer
The Believer Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Beastborn
The Beastborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Archetypes
Avenger
The Avenger Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
Savage Age of Shadow
Setting Rules
Setting rules for the Savage Age of Shadow, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material.
Savage Age of Shadow
Ancestries of Eredane
The ancestries of Eredane, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material. This includes all the ancestries and cultural variants previously presented for the Savage Age of Shadow.
Archetypes
Wizard
This eccentric individual walks in a shadowy world governed by the Concilium Magi and prowled by creatures of the night. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Archetypes
Warlock/Witch
Enforcers of the Concilium Magi's will, these characters are both capable warriors and deadly channelers. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.