Archetypes

Ironborn

Able to withstand even the mightiest blows, these powerful warriors can turn the tide of battle with one sweep of their blade and a simple refusal to accept falling in battle. They often suffer the pain of wounds, both physical and emotional, in solitude. Once you consider someone an ally, however, you will be by their side through any battle.

Ancestry:Kurgun Dwarf
Attributes: Agility d4, Smarts d4, Spirit d8, Strength d8, Vigor d10

Skills: Athletics d4, Common Knowledge d4, Fighting d10, Intimidation d6, Notice d6, Repair d6, Stealth d4, Taunt d6

Pace: 5 (d4); Parry: 7; Toughness: 12 (4)

Hindrances: Bloodthirsty, Illiterate, Shamed (minor), Vengeful (minor)
Edges: Fast Healer, Menacing, Nerves of Steel (Imp)

Gear: Bastard sword (Str+d8, AP 1), breastplate (+4 Armor), wilderness pack.

Special Abilities

  • Ancestral Enemy (Orc): The dwarves have been under siege by the Shadow in the North for nearly a century and see little reason to talk with an orc. Subtract 2 from Persuasion rolls when dealing with an orc.
  • Reduced Pace: Dwarves begin with a Pace of 5 and have a d4 running die.

Advances: Spirit d8, Nerves of Steel, Improved Nerves of Steel, Fighting d10

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.